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Game Engine Architecture

#1266 of 2,654 all-time

Game Engine Architecture

Jason Gregory

5 people recommended it in 5 threads, 2013–2018.

What people on Hacker News said

ohazi
I cannot speak more highly of Game Engine Architecture by Jason Gregory[0] as an introductory text.

on HN, 2013

ohazi
It's extremely readable for an 800 page textbook (I actually read it cover to cover), and covers a wide range of topics including basic software best practices and challenges unique to game development, introductory 3D math, rendering, animation, collisions / physics, and basic gameplay.

on HN, 2013

ohazi
The author speaks from a wealth of experience from having built several real game engines in the industry.

on HN, 2013

tdsamardzhiev
It's like a collection of all the game programming stuff they didn't teach me at school, nor at my non-game jobs.

on HN, 2018

tdsamardzhiev
Whether you're writing an engine or just using one, I consider this book absolutely vital.

on HN, 2018

Where it comes up