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Books For Game Developers ↗

The books people recommended

2013-09-01 · 59 points · 32 comments · 9 books named by at least one person here and at least 3 people overall. The number on the left is how many people named it in this thread.

  1. 2The Art of Game Design

    The Art of Game Design

    Jesse Schell

    2 here · 13 all-time · #501 overall

    Buy on Amazon4.7 out of 5, 670 ratings on Amazon
  2. 1

    Structure and Interpretation of Computer Programs

    Harold Abelson

    1 here · 316 all-time · #2 overall

    Buy on Amazon4.7 out of 5, 742 ratings on Amazon
  3. 1

    Introduction to Algorithms

    Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein

    1 here · 71 all-time · #47 overall

  4. 1Physically Based Rendering

    Physically Based Rendering

    Matt Pharr, Greg Humphreys

    1 here · 17 all-time · #380 overall

    Buy on Amazon4.1 out of 5, 45 ratings on Amazon
  5. 1Real-Time Rendering

    Real-Time Rendering

    Tomas Akenine-Moller; Eric Haines; Naty Hoffman

    1 here · 7 all-time · #1018 overall

  6. 1A Theory of Fun

    A Theory of Fun

    Raph Koster

    1 here · 6 all-time · #1217 overall

  7. 1Game Engine Architecture

    Game Engine Architecture

    Jason Gregory

    1 here · 5 all-time · #1266 overall

  8. 1Game Scripting Mastery

    Game Scripting Mastery

    Alex Varanese

    1 here · 4 all-time · #1588 overall

  9. 1Shakespeare

    Shakespeare

    Bill Bryson

    1 here · 3 all-time · #2030 overall