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Real-Time Rendering

#1018 of 2,654 all-time

Real-Time Rendering

Tomas Akenine-Moller; Eric Haines; Naty Hoffman

7 people recommended it in 4 threads, 2013–2022.

What people on Hacker News said

Jare
"Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent.

on HN, 2017

xx3000
I would also add Real-Time Rendering[2] and Real-Time Collision Detection[3] to the list of absolutely essential game development books.

on HN, 2018

jnadro
Also, if people are looking for an even bigger list of graphics books the Real-Time rendering blog has a comprehensive list: http://www.realtimerendering.com/books.html

on HN, 2013

arduinomancer
Real-Time Rendering is probably my most used book when I started

on HN, 2022

kobeya
Real Time Rendering is particularly good at explaining the underlying concepts of modern GPU rendering pipelines.

on HN, 2017

Where it comes up