Real-Time Rendering
#1018 of 2,654 all-time
Real-Time Rendering
Tomas Akenine-Moller; Eric Haines; Naty Hoffman
7 people recommended it in 4 threads, 2013–2022.
What people on Hacker News said
"Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent.
I would also add Real-Time Rendering[2] and Real-Time Collision Detection[3] to the list of absolutely essential game development books.
Also, if people are looking for an even bigger list of graphics books the Real-Time rendering blog has a comprehensive list: http://www.realtimerendering.com/books.html
Real-Time Rendering is probably my most used book when I started
Real Time Rendering is particularly good at explaining the underlying concepts of modern GPU rendering pipelines.
Where it comes up
- Ask HN: What are the best books on modern computer graphics? 2017 · 3 recommendations
- Ask HN: What are the best textbooks in your field of expertise? 2018 · 2 recommendations
- Ask HN: Which books do you consider real gems in your field of work/study? 2022 · 1 recommendation
- Books For Game Developers 2013 · 1 recommendation